Riven Castel · CGI Artist · Booking Q3

I sculpt light into worlds that don't yet exist.

I'm Riven — a 3D artist and CGI creator. For a decade I've built characters, environments, and product visuals that look impossibly real, rendered frame by frame.

10+Years in CGI
320+Renders delivered
4FWA awards
Hero render: a glowing abstract 3D sculpture lit in violet and cyan Frame 0420 · Cycles · 4K

The tools behind every frame

Blender Cinema 4D Houdini ZBrush Octane Substance Nuke
A moody render of a 3D studio scene lit by violet and cyan rim lights
About

Photoreal takes patience. Style takes a point of view.

Based in Berlin and working with studios worldwide, I help brands, game teams, and directors turn ideas into rendered images that feel tactile and alive. Every shader, light, and polygon is placed on purpose.

  • Look-dev and lighting that sells the shot
  • Production-ready topology and UVs
  • Pipelines built to scale across a series
What I make

Four worlds, one obsession with light

A focused craft, sharpened over a decade across film, games, advertising, and concept art.

Character Art

Sculpted, retopologised, and groomed creatures and heroes — built to hold up in close-up.

Environments

Full CG worlds and set extensions, from neon cities to weathered interiors, lit cinematically.

Product CGI

Photoreal product renders and packshots that out-shine a physical photo studio.

Abstract & Motion

Loops, simulations, and abstract design frames for launches, titles, and live visuals.

Look-Dev & Lighting

Shader authoring and lighting setups that give every scene a signature mood.

Simulation & FX

Houdini-driven smoke, fluids, and destruction that read as believable, controllable, and art-directable.

By the numbers

A decade, measured in rendered frames

10+Years in CGI
320+Renders delivered
60+Studios & brands
4FWA awards
Kind words

What collaborators say

Riven delivered hero renders that became the entire campaign. The lighting alone made our product look unreal — in the best way.
Portrait of Sasha Lindqvist
Sasha LindqvistCreative Director, Halo Labs
Our creature pipeline was a mess until Riven rebuilt it. Clean topology, art-directable shaders, and shots that rendered on schedule.
Portrait of Daniel Mensah
Daniel MensahVFX Supervisor, Northpoint
A rare artist who is also a great partner. Riven communicates clearly, hits deadlines, and somehow always raises the bar.
Portrait of Mei Tanaka
Mei TanakaArt Director, Studio Verge