Hero Render
One polished, render-ready frame.
- One hero render
- Look-dev & lighting
- 4K delivery
- Two revision rounds
High-resolution sculpts, clean retopology, grooming, and texturing — heroes and creatures built to hold up from silhouette to extreme close-up.
Full CG worlds, set extensions, and key frames — modelled, dressed, and lit cinematically, from neon cities to weathered interiors.
Photoreal product renders and packshots that out-shine a physical studio — perfect reflections, controllable materials, infinite angles.
Houdini-driven smoke, fluids, cloth, and destruction that read as believable and stay fully art-directable through every revision.
Shader authoring and lighting setups that give a scene its signature mood — delivered as files your team can render and re-light.
Short loops, abstract design frames, and product animations for launches, titles, and live visuals — rendered and composited to final.
No mystery, no endless rounds. Four clear stages from brief to final frame.
We lock the look, references, and deliverables so we both know exactly what the final frame needs to be.
Grey-shaded models, rough camera, and a lighting test. We agree on the shot before detailing.
Sculpting, texturing, look-dev, and lighting in tight feedback loops — you see test renders, not silence.
Final render, comp, and grade. Clean delivery in the formats and resolutions you need to ship.
One polished, render-ready frame.
Ongoing CGI as an embedded part of your team.
A full set of frames, art-directed end to end.
Every project is scoped to fit — these are starting points, not fixed menus.
It starts with a short call. You share the look you're after, references, timeline, and budget; I'll tell you honestly whether I'm the right fit and how I'd approach the shot. If we're aligned, I send a clear proposal within a couple of days.
A single hero render usually runs one to two weeks. A render series or a complex character is three to six weeks. Ongoing partnerships are monthly. I only take a few projects at a time so each gets full attention.
Primarily Blender, Cinema 4D, Houdini, and ZBrush, with Octane and Redshift for rendering and Nuke for comp. I can deliver source files in your studio's pipeline, or final frames only — whatever suits your team.
On series and partnership engagements, yes — clean, organised scene files and assets are included. For single render projects, source files are an optional add-on so you only pay for what you need.
Absolutely — a single product shot, a lighting pass, or a quick look-dev test. If it's a good use of both our time, I'm happy to help with focused work as well as full engagements.
Tell me about the shot you're chasing and where you're stuck. I'll come back within two business days.