Hi, I'm Pixel.

A game developer who treats "it feels good" as a hard engineering requirement, not a vibe.

Headshot of Alex Reyes, the game developer known as Pixel
The story

From modding maps to shipping titles.

I'm Alex Reyes — most people online just know me as Pixel. I started by modding levels for the games I loved as a teenager, broke a lot of them, and learned how engines actually work in the process. Nine years and forty-plus releases later, I still get the same buzz from a perfectly tuned jump arc.

I work end-to-end: prototyping core mechanics, engineering gameplay systems, writing shaders and VFX, squeezing performance out of stubborn hardware, and shepherding builds through console certification. I've shipped solo, embedded with small studios, and led gameplay on larger teams.

When I'm not building, I'm playing — analyzing why a game feels great, then stealing the good ideas (respectfully). I believe the best games respect the player's time and reward their curiosity.

Engines & tools I work in

UnityUnreal Engine 5Godot C#C++GDScript HLSL / Shader GraphBlenderAseprite FMODGit / PerforceRider
Experience

The path so far

2023 — Now

Pixel — Independent Studio

Founder & Lead Game Developer

Building and co-developing games for studios and founders worldwide. Shipped Neon Drift and Hollow Keep; consult on game feel, optimization, and console porting.

2020 — 2023

Skybound Studio

Senior Gameplay Engineer

Owned core combat and movement systems on two console titles. Cut load times by 40% and led the team's shift to data-driven gameplay tooling.

2018 — 2020

Pocket Forge

Mobile Game Developer

Built free-to-play mobile titles in Unity and Godot. Optimized rendering for low-end devices and shipped four games to over a million combined downloads.

2016 — 2018

Indie & Game Jams

Solo Developer

Released a string of jam games and small commercial projects, won two jam prizes, and learned to ship fast without losing the fun.

Let's make something fun.

If you've got a game that needs an extra pair of expert hands, I'm probably your developer.