Alex "Pixel" Reyes · Open for collabs
I build games that feel tight, look sharp, and ship.
I'm Pixel — an independent game developer and gameplay engineer. For nine years I've turned ideas into responsive, juicy games across Unity, Unreal, and Godot — from neon arcade runners to story-driven console titles.
Built and shipped with
Unity
Unreal Engine 5
Godot
C# / C++
HLSL Shaders
Blender
Featured games
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Recent releases
About
Half engineer, half player — fully obsessed with feel.
Based in Austin and working remote, I help studios and solo founders turn rough prototypes into games that feel right in the hand. I care about the millisecond between a button press and the thing on screen — because that's where fun lives.
- Gameplay systems, controls, and game-feel tuning
- Shaders, VFX, and performance optimization
- From prototype to ported, certified release
By the numbers
Nine years, counted in pixels
2.4M+Downloads
40+Games shipped
6Awards won
3Engines mastered
Player & partner love
What collaborators say
Pixel rebuilt our combat loop in two weeks and the game finally felt fun. Reviewers called the controls "buttery." That was all them.
Dana ChoCreative Director, Lumen Games
We were stuck on a 12 FPS mobile build. Pixel profiled it, fixed the draw calls, and shipped us a smooth 60. Absolute pro.
Marcus WebbFounder, Pocket Forge
Clear communicator, fast hands, great taste. Pixel ships polished work and makes the whole team better at game feel.
Priya AnandProducer, Skybound Studio
Got a game that needs to ship?
I take on a couple of projects at a time so each one gets real care. If your prototype is ready to become a real game, let's talk.