Alex "Pixel" Reyes · Open for collabs

I build games that feel tight, look sharp, and ship.

I'm Pixel — an independent game developer and gameplay engineer. For nine years I've turned ideas into responsive, juicy games across Unity, Unreal, and Godot — from neon arcade runners to story-driven console titles.

40+Games shipped
9Years building
6Awards won
Key art from Neon Drift, a synthwave arcade racer built in Unity Neon Drift · Unity

Built and shipped with

Unity Unreal Engine 5 Godot C# / C++ HLSL Shaders Blender
Pixel's home studio — dual monitors showing a game editor and a controller on the desk
About

Half engineer, half player — fully obsessed with feel.

Based in Austin and working remote, I help studios and solo founders turn rough prototypes into games that feel right in the hand. I care about the millisecond between a button press and the thing on screen — because that's where fun lives.

  • Gameplay systems, controls, and game-feel tuning
  • Shaders, VFX, and performance optimization
  • From prototype to ported, certified release
By the numbers

Nine years, counted in pixels

2.4M+Downloads
40+Games shipped
6Awards won
3Engines mastered
Player & partner love

What collaborators say

Pixel rebuilt our combat loop in two weeks and the game finally felt fun. Reviewers called the controls "buttery." That was all them.
Portrait of Dana Cho
Dana ChoCreative Director, Lumen Games
We were stuck on a 12 FPS mobile build. Pixel profiled it, fixed the draw calls, and shipped us a smooth 60. Absolute pro.
Portrait of Marcus Webb
Marcus WebbFounder, Pocket Forge
Clear communicator, fast hands, great taste. Pixel ships polished work and makes the whole team better at game feel.
Portrait of Priya Anand
Priya AnandProducer, Skybound Studio

Got a game that needs to ship?

I take on a couple of projects at a time so each one gets real care. If your prototype is ready to become a real game, let's talk.